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That being said, I was able to completely stun lock a couple of bosses by repeatedly doing two-hit combos in the corner. The hitboxes work the same way sometimes, you find the mark easy, while other times your weapon goes right through the enemy. You have to move your character up and down to get someone above or below you. You can’t swing up or down just left and right. It makes for a hit-and-miss combat system that you can sometimes exploit or be exploited by.
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You get into fights, and then the actual fighting is in real-time. The combat in this game isn’t turn-based, but instead features a more action RPG-like system. There are no waypoints, so often you’ll have to speak with everyone you see until someone gives you a mission. The only downside to this system is if you don’t know where to go for the next quest. It’s an odd system because there isn’t a main story for you to follow at first just a number of minor quests to complete. Generally, each new Artifact has one quest for you to complete, along with treasure to find. They can be towns, mines, jungles, lakes, and other areas you will explore. The items you place down on the map are called Artifacts. You begin with your house and a single town to place on the map. You then set out from your home on a 25-30 hour adventure. You start playing at a time when the world is empty, and it’s up to you to rebuild it. The tree was burned down, and everyone fought for the remaining mana until there was none left.
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The world you inhabit was once home to a great mana tree that spread magic throughout the world. You aren’t locked into the weapon choice, but the character is the one you’ll be for the entire game. When Legend of Mana begins, players choose between a female or male character and then select a weapon.